of the Companions
Holo-Sight: It is a free action to activate the Holo-Sight. If used you get a +2 to attacks with this weapon.
Ammo Selection: each shell has three different modes that can be selected. It is a bonus action to switch between the different selections. Below is the ammo stats.
Solid Shot: Range 120/360 ft. 3d12 bludgeoning damage on hit. Swarm: Range 80ft. Target rolls dex SV vs 15, takes 8d8 piercing on fail or half on success. Stun: Range 60/180 Target takes 1d8 bludgeoning plus 1d8 lightning damage on a hit and must pass a DC 15 CON save or be stunned for 1 minute. Target may make a save at the end of their turn each round.
Shot Selection: there is two shot selection that you can make. It takes a bonus action to switch between the modes.
Single Shot: You spend one ammunition and roll one attack. If you can attack more than once as an action you may do so, spending one ammo per attack roll.
Burst Fire: You spend two ammunition and roll one attack roll at advantage. If you can attack more than once as an action you may do so, spending two ammo per attack roll.
Reloading: This weapon holds 6 rounds. When empty you may spend an action to reload the weapon.
This weapon is scoped. To attack with this weapon, you must spend your move action to aim through the scope. You gain a +3 to attack when using this scope.
Lock on: You may spend an action to lock on to a target that you can see through the scope. If locked on when you fire this weapon you automatically hit the target.
Single Shot: You spend one ammunition and roll one attack roll against one target that you can see, ignoring cover. You can only make one attack roll with this weapon per turn. The target takes 4d8 piercing damage plus 40 force damage on a successful hit.
Reloading: This weapon holds 5 rounds. When empty you may spend an action to reload the weapon.