Ruler: King Hafadi The Exalted, By Proxy, The Crown Prince Hafadi
Ruling Family: House Hafadi
Alliances:
Enemies: Valishdal, Butchers of Izeh
Sheltered by the mountains surrounding the country this land has become a desert. Long stretches of burning sands dominate the country. Even so, this Kingdom is a rich land, full of spices and gems that trade well in the world. Drugs are heavily moderated. Most are illegal, and the two that area legal(Blackrose, an Opiate, and Drakeweed, a slightly psychoactive drug) are only allowed use in certain areas, not in the open. Weapons and Magic are also heavily prohibited unless you are accompanied by the guards or registered with the king.
Ostensibly ruled by King Hafadi The Exalted, the king has not been seen at court for many years and rumors of his illness abound. Currently his court is ruled by his son, Crown Prince Hafadi. It was the Crown Prince who declared war against Valishdal and its transgressors, The Butchers of Izeh.
With a portion of its wealth cut off it is uncertain what the Crown Prince will do in order to continue his war.
Dar’Amkul is a society built upon the dual rulership of the church and the King. The major deities worshiped in the city is that of Emburrion and Az’Rahvan and the clerics of these two deities are treated with the utmost respect and courtesy of the people. The other deities have temples and worship centers, but not the palatial temples of these two gods.
Holding as much power is the King of Dar’Amkul, The Golden Light, The Shining Spring, The Hand That Feeds. The current King has been ill for some time and has receded from politics, leaving his eldest son, Crown Prince Hafadi, to run the day to day lives of the citizens.
This strange dichotomy does occasionally lead to strife as in the case of the war on Valishdal. It is whispered in the halls of power that the Crown Prince was against the idea of a war, but that the high cleric of Az’Rahvan was calling a holy war to avenge the death of the Prelate of Izeh and a swift capture of the Butchers of Izeh.
Mi’Kal, the capital city, is a unique and prosperous city. It is a gateway to all the riches of Dar’Amkul and hosts many travelers, merchants, and nobles of other countries. The people of the city welcome travelers, or at least they welcome the traveler’s gold, as they often view outsiders with a suspicion that is often barely held in check.
Laws are also considered strange to outsiders. Most drugs are outlawed across the city and punished harshly. Blackrose, a strong opiate, is locally grown and can easily be found across the city in Blackrose gardens and is not considered an illegal drug but treated the same way as a fine wine. Drakeweed is imported from Azhem and smoked regular at tea shops and taverns across the city, but it is illegal to smoke outside or in the markets and can be punished with fines or jail.
Also outlawed is the carrying of any weapons. A dagger is a useful utensil, but anything larger is considered illegal, with violators jailed and typically executed. The city guards are the only ones allowed to carry weapons and they are also lightly judged for using them, resulting in many street offenses being dealt with brutally and quickly in the streets. Visiting nobles are highly encouraged to purchase the use of local off duty guards if they feel the need to go armed in the streets.
Magic above apprentice level is also considered illegal, unless the magic user in question is registered with the crown. 1st and 2nd level non-offensive spells are okay, but anything 3rd or above is considered punishable by death.
All banks in Dar’Amkul are owned by the crown. For this reason, the Gold Spire Bank has made no headway into the city or Dar’Amkul as a whole.
It is rumored that the Yazghou have been able to get a foothold into the city, though their reach is currently small at this time.
Gem City of Izeh, previously run by a blue dragon, using slave power. Mined gems and produced the country's currency/power. See: The Burning Wind Saga
Mi’Kal, the capital city, is a unique and prosperous city. It is a gateway to all the riches of Dar’Amkul and hosts many travelers, merchants, and nobles of other countries. The people of the city welcome travelers, or at least they welcome the traveler’s gold, as they often view outsiders with a suspicion that is often barely held in check.
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